Soulcalibur V, one of the games i myself waited for a long time has at last been delivered and now it has seen few months of life in the sweaty hands of me and my fellow competitive gamer´s and the world.
So lets dive right into the game and see what it looks like on different angles.
Is it for casuals, competitive gamer´s, or single player fanatics?
The game is definitely fun for friendly couch matches and competitive gaming. But were it lacks and a lot is the single player aspects.
Singleplayer content is narrowed down to
- Quick battle: (240) Preset AI opponents which yield tittles after you beat them
- Story mode: Uninspiring and short, the story mode leaves a lot to hope for and seems rushed and only gives you the annoying feeling that can be summarized by one sentence "seen that, done that"
- Arcade mode:You get to choose 3 different paths with different opponents, no ending videos.
- Legendary souls: A set path of very hard AI encounters.
- Character creation: A very well made character creation mode
This is not worth 60€, so if you would only buy this game for the SP content i will definitely not encourage it.
- Ranked match: Well balanced leveling up system up to the rank of A from E5, now instead of loosing abundant of points if there is a gap between you and your rival on ranked match the game will actually check if the gap was against you. ie he was higher level than you = loose less points (SC IV made you loose more points if the gap was high into either dirrection.
- Player match: Lobby size can go up to 6 players. You get to voice chat, text chat, watch the match and choose your preferred side.
- Global Colosseum: The game isn´t region locked and you can chill out at every different world location, searching for players to fight against and chat with.
- Rival System: You can register 4 rivals and you can keep track of their score and results and this way give friendly competition a nice touch
- Also: Allot of different tittles to unlock
If you are an online warrior and love these games for the online experience you should give buying it a thought might be worth your 60€
Gameplay & balance.
At the moment, after the first patch the game is looking more or less great, the developers managed to tackle problems addressed by the community right away (ie. Removing Quick step guard and Fuzzy guard) and toning down some characters that were way to powerful ie. Natsu, Leixia, Tira
There are problems though which will hopefully be addressed in the coming months (ie. Viola being ridiculously powerful now)
Also i cant say i´m all that happy with the back dash nerf. Moving feels a little retarded now.
Just guard: This addition to the game mechanics is more or less the new very important thing to master in this game. There are allot of things you can do with blocking strings with this mechanic, giving the difference of being on -6 disadvantage or getting a launcher onto your foe.
Brave edge: These attacks are more or less ment to be used when you are very sure you will hit your opponent with it, only few characters have viable BE moves that are hard to counter on reaction or JG
Guard Impacting: Now requires meter and is actually allot more strategical tool, when it comes to meter management you will always want to keep at least one half of a bar for a re-gi or be prepared to eat a healthy amount of punishment for getting GI:ed
Critical Edge: The usefulness of these moves varies from character to character. Some get to fill their combo damage(Mitsurugi, leixia), some get a awesome GI move(Xiba, Nightmare, dampiere), some have a dragon punch property(Hilde, Raphael, Pyrrha)
Guard Burst: An anti turtle mechanic, a more or less developed mechanic from the SC IV Critical finish.
I like how this works and its in many ways better than the system in the 4th game. Some characters are better at applying GB pressure with relatively fast moves that give hefty boost to your opponents GB value with completely safe frame values on block. When others have to use slow "blue flash" moves to apply block safe pressure which usually get JG:ed in high skilled game.
Characters and concept

Xiba, Z.W.E.I, Pyrrha, Patroklos & Natsu should die in the ever lasting flames.
Bring back Kilik, Cassandra, Sophitia, Taki.
All of the new characters are more or less just Japanese pop culture phenomenons.
We got the stereo typical
The Skunk haired EMO bad ass (not really) look = Z.W.E.I
The hungry wana be funny, pretty boy that should just die of hunger = Xiba
The over confident bitchy nothing like her master ninja pupil = Natsu
The whiny, cry happy bitch = Pyrrha
The golden haired bishi male (yuck) = Patroklos
Thats not to say some of the new characters are at least plausible, mainly only Viola being at least bearable.
And some of the old characters look well detailed and interesting; Aeon(ie lizardman), Cervantes, Nightmare, Raphael, Yoshimitsu, Mitsurugi.
Final Verdict
I hate giving games a single score because many players nowadays search for completely different things from games. So instead i will give a score for every kind of player i can think of right now.
Casual gamers (Singleplayer) 4.0/10
Casual gamers (Friends & Couch) 8.0/10
Online warriors 7.0/10
Competitive gamers 9.0/10




